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PROJECTS

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Job Done! 

Game Jam Project - Released

Team Size: 2 (1 Programmer, 1 Designer)

Production Time: 7 days

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Platform Styx 2 

Game Jam Project - Released

Team Size: 2 (1 Programmer, 1 Designer)

Production Time: 10 days

Friends Must Dungeon: Zombie Apocalypse 

Commercial Project - Released

Team Size: 8+ (5 Programmers, 1 Designer, 1 Project Manager, 1 Artist)*

Production Time: 9+ months

* Some developers were employed on short-term contracts/internships, thus I am unsure exactly how many of these employees contributed to the project mid-development. Number is based on colleagues that I worked with closely.

STEM Explorer

Commercial Project - Released

Team Size: 7+ (5+ Programmers, 1 Designer, 1 Project Manager)*

Production Time: Unknown*

* As I joined the team part-way through development on a contract, I am unsure of the exact team size and production time on this project. Numbers are based on personal experience.

Ome: The Playable Demo 

Student Project - Released

Team Size: 4 (2 Designers, 2 Programmers)

Production Time: ~18-20 weeks (from start to due date)

Bolide

Student Project - Released

Team Size: 4 (2 Designers, 2 Programmers)

Production Time: ~9 weeks

F#@*! Bees!

Game Jam Project - Released

Team Size: 5 (2 Designers, 2 Programmers, 1 3D Artist)

Production Time: 48 hours

High and Dry

Student Project - Released

Team Size: 5 (3 Designers, 2 Programmers)

Production Time: ~10 weeks

Couch Crusade

Student Project - Released

Team Size: 10 (10 Programmers)

Production Time: ~11 weeks

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