PROJECTS
Job Done!
Game Jam Project - Released
Team Size: 2 (1 Programmer, 1 Designer)
Production Time: 7 days
Platform Styx 2
Game Jam Project - Released
Team Size: 2 (1 Programmer, 1 Designer)
Production Time: 10 days
Friends Must Dungeon: Zombie Apocalypse
Commercial Project - Released
Team Size: 8+ (5 Programmers, 1 Designer, 1 Project Manager, 1 Artist)*
Production Time: 9+ months
* Some developers were employed on short-term contracts/internships, thus I am unsure exactly how many of these employees contributed to the project mid-development. Number is based on colleagues that I worked with closely.
STEM Explorer
Commercial Project - Released
Team Size: 7+ (5+ Programmers, 1 Designer, 1 Project Manager)*
Production Time: Unknown*
* As I joined the team part-way through development on a contract, I am unsure of the exact team size and production time on this project. Numbers are based on personal experience.
Ome: The Playable Demo
Student Project - Released
Team Size: 4 (2 Designers, 2 Programmers)
Production Time: ~18-20 weeks (from start to due date)
Bolide
Student Project - Released
Team Size: 4 (2 Designers, 2 Programmers)
Production Time: ~9 weeks

F#@*! Bees!
Game Jam Project - Released
Team Size: 5 (2 Designers, 2 Programmers, 1 3D Artist)
Production Time: 48 hours
High and Dry
Student Project - Released
Team Size: 5 (3 Designers, 2 Programmers)
Production Time: ~10 weeks
Couch Crusade
Student Project - Released
Team Size: 10 (10 Programmers)
Production Time: ~11 weeks